The Arts of of Illusions

Bet you read that title wrong didn’t you? Well it’s of course, an illusion tricking the mind into skipping over that word to make the sentence make sense. Well this is the all cleverness of the things we do everyday, such as seeing and reading. Illusions have their way of tricking the mind into thinking it’s something else when it’s not that.Image result for elephant illusion For example, in this picture how many legs does the elephant have? I don’t know, but what I do know is that you’ll never find out as it’s tricking your eyes/vision into seeing more than four legs. This is the beauty of illusions as one person can see a completely different side of the picture than the other person. Another example is the two grandparents picture. Image result for elephant illusionDo you see an old couple or two men playing music? Well, I kinda see both, don’t you? This can also show the person there’s always more than one way to perceive things in life. There are 3 main types of illusions: optical illusions, auditory illusions, and tactile illusions. What you see here, is an optical illusion, one that messes with the mind and eyes. An example of auditory illusion is the misconception of what you see vs. what you hear. In this video, it will describe about the many illusions your ears are being tricked. The final illusion is the tactile illusion. What this does is it confuses your sense of touch. In this video, the person is showing how our senses of touch can be so misleading and be so confused. Well, that’s the beauty of illusions, just confusing the brain and having fun and being amazed while doing it. That’s all for this blog and I’ll see you in the next one. Bub bye! Here’s one more illusion to have fun with.

Image result for types of illusions

As you look at one, the other one starts to move

The Art of Engineering: Marvels of an Engineered Work

– Written by Alan Tathanhlong

As many people believe, art is created from two main areas: the elements of art and the principles of design. By using these areas to their advantage, artists can create visual unity on their canvas or composition in a short period of time. However, what if art was somehow brought into reality, creating marvels that help benefit both us and the world?


Griffiths, August 2013, ©CC BY-NC-ND 2.0

Well, that’s the magic of the art of engineering! Engineers can devise all sorts of things, ranging from a tiny low-cost battery for a cell phone, to the gigantic dam across the mighty Yangtze River in China, to even an exciting new roller coaster built for speed, safety, and affordability! The world of engineering has touched so many parts of our lives that it has been divided into many different specialties, from civil engineers to biomedical engineers. It involves both science and technology in order to meet the needs of the people, slowly creating a work of art that everyone can appreciate in their own way.

Nevertheless, engineering is not simply designing the future ahead of us, but also has built the marvels of our past behind us. For example, in 2600 B.C., the ancient Egyptians built the Great Pyramid of Giza, which was the tallest structure in the world for thousands of years afterward. The project took more than twenty years to build and required the precise cutting and placement of more than two million blocks of pure stone. The Great Wall of China is also a stunning piece of engineered art; the Chinese had built this wall in the third century B.C., and would not be completed for another 1,800


Questi, August 2012, ©CC BY-NC-ND 2.0

years. It stretches for about 1,500 miles across northern China, averaging 25 feet high and 15-30 feet wide at its base. Another engineering feat, the Taj Mahal, was completed in Agra, India, in 1654 as a monument to emperor Shah Jahan’s wife. It is a complex of numerous structures, including a mausoleum, mosque, minarets, walls, watchtowers, and gardens. Finally, the Royal Road is probably one of the world’s longest roads up until the 1800s; the Inca Indians of South America completed the 52-feet-wide Royal Road running from Santiago, Chile to Quito, Ecuador. Parts of the Royal Road crossed the Andes Mountains at elevations of almost 12,000 feet. In all, the builders of these ancient wonders used many of the same principles that modern structural engineers apply; however, they were limited to the knowledge and technology of their day.

As time passed, and knowledge and technology advanced, marvels of engineering became even more impressive. Some of these engineering feats became known in the “Seven Wonders of the Modern World”, a list created by the American Society of Civil Engineers that amounted to the greatest civil engineering feats of the 20th century. For example, the 31-mile-long Channel Tunnel runs under the English Channel between England and France, and consists of three linked, parallel tunnels – one for each direction of travel, and a service tunnel running in between. For much of its length, the tunnel lies 130 feet below the ocean floor, and engineers used huge tunnel-boring machines that cut through rock and removed debris. Another great engineering feat mentioned in the list is the Empire State Building, the first building in the world to have more than 100 floors (102 floors!). Completed in New York City in 1931, it was the tallest skyscraper on Earth for 41 years, with the spire atop the 1,472-foot structure originally designed to be a mooring mast for airships. California’s 1.7-mile-long Golden Gate Bridge, which was


Bahman, January 2013, ©CC BY 2.0

completed in 1937 and served as the entrance to San Francisco Bay from the Pacific Ocean, is another modern work of engineered art. Spanning the “Golden Gate” strait, the suspended-deck bridge uses tall towers and enormous cables to support the road surface below, which carries six lanes of traffic. Finally, the 5-mile-wide Itaipu Dam, another feat on the list and the world’s largest hollow gravity dam, spans the Parana River on the border of Brazil and Paraguay in South America. Until recently, the Itaipu was also the largest hydroelectric dam in the world.

Behind the Art Scenes (Part 2): Principles of Design

– Written by Alan Tathanhlong

I have always wondered about the two things that were able to create the masterpiece


barnyz, September 2014, ©CC BY-NC-ND 2.0

that art really is: the elements of art and the principles of design. I have already talked


Ballard, July 2011, ©CC-BY-2.0

about the elements of art in the last blog post; nevertheless, learning the principles of design can help organize the elements of art in order to communicate effectively in a visual language, just as how learning grammar can help organize words to communicate in a written and spoken language. These principles can be considered to be only guidelines to help an individual express himself or herself in an artistic sense. Understanding these principles will also help an artist in appreciating how other artists try to communicate through their works. These six principles of design include rhythm, balance, variety, proportion, emphasis, and unity.

For example, I know for a fact that rhythm and balance are some of the principles of design that I know very well. The principle of rhythm indicates movement by the repetition of a certain art element or combination of elements. The repeated element –


World of Oddy, September 2006, ©CC BY-NC-SA 2.0


Chaz, January 2008, ©CC BY-NC 2.0

for instance, a shape or a line – is called a motif. The artist uses the repetition of a motif to lead the viewer’s eye around the work of art. There are two types of rhythm, which are random rhythm and regular rhythm. Random rhythm refers to a motif being repeated in no apparent order, with irregular spacing in between. In contrast, regular rhythm occurs when identical motifs with identical spacing between them are repeated. The other principle of design, which is balance, correlates to the visual stability of the composition. If a work of art has visual balance, then the viewer feels that the elements have been arranged just right; but, an imbalance can cause the viewer to feel as if something is wrong and that the elements must be rearranged. There are two types of balances in art: formal balance is when similar elements are placed on each side of the central axis, and informal balance is when unlike objects are arranged with equal visual weight.

I also know that two other principles of design, which are variety and proportion, correspond very well with many works of art. The principle of variety, to begin with, is


Butterscotch, October 2010, ©CC BY-NC-ND 2.0

concerned with difference or contrast. A composition has
variety when something different is added to the design to keep the repetition from being monotonous. Contrast also creates variety because of different elements placed next to each other, such as smooth and rough textures, fine and bold lines, and dark & light values. The principle of proportion refers to the proper size relationship of one part


barnyz, April 2011, ©CC BY-NC-ND 2.0

of the composition to another, and to the whole work of art. The proportions of a human figure are not defined in terms of inches or feet, but rather in ratios of one body part to another. Artists use correct proportions to show people and/or objects in a realistic sense, but other artists distort or exaggerate proportions in order to communicate feelings such as horror or utter joy. In this principle, scale, which refers to the size of an object in relation to a standard reference (usually the human body), can help with proportions also.

However, the principles of emphasis and unity sometimes confuse me on how they fit in


sagesolar, April 1 2017, ©CC BY 2.0

with connecting the elements of art together. For example,
emphasis makes one part of the composition dominant, where one specific element (color, form, texture, etc.) or


sam.naylor, April 3 2017, ©CC BY-NC-SA 2.0

area dominates the entire work. Those elements and areas that are not dominant are considered to be subordinate, or less important. Emphasis also controls the order in which a viewer looks at the work and how much attention the viewer gives to each element or area. Nevertheless, it is unclear to me to see which element or area is dominant over the others. On the other hand, unity is the quality of being complete – when the separate elements serve the whole and nothing seems out of place or added unnecessarily. To complete visual unity in a composition, the artist relies on design principles to arrange the elements of art so that they work together. Despite that, it often confuses me to see which elements seem out of place or added unnecessarily.

Nevertheless, I will always remember that both elements of art and principles of design create a bridge connecting art to the viewers of art. Artists, overall, intend to share their art with others by organizing their design so that the viewers will understand what the artist’s art is telling them. When viewers understand how artists create visual unity within the composition, they will discover that they actually appreciate the artwork more. They might even realize that now they like a painting or art style that he or she didn’t like before at first!


barnyz, March 2013, ©CC BY-NC-ND 2.0

Art in the Inside

Image result for the human bodyWe all know that our human bodies are pretty advanced right? We also know that our brain is one of the great wonders of our life and that it’s the most important part of your body as it’s even faster and more complicated than a super computer. How fascinating isn’t? But, I bet you didn’t think that our bodies would look nice. I mean yes, maybe people don’t like stinky feet and wet armpits, but what’s inside is what’s beautiful.The human skeleton, to its functions, to the muscles, to the way our vocal cords stretch enabling most of us to speak, is just marvelous.Image result for person singing

How do I know this? Well, first I’m still in school and we’re learning about the human body right now, and also my doctor showed me how magnificent our body is. Our body is basically a piece of Mother Nature’s greatest and most interesting creations. Not to mention all the other animals out there too. I know that our human n]body is so great as we are able to do almost everything. For those things that we can’t do, we compensate that with our intelligence to enable us to do so. We also like to think highly of ourselves so that counts as a reason why I think the human body is so great. Finally, to me the most important feature of our body is the thumb. Yes, I know it may sound thumb (bah dum tsch)but it’s probably the most important tool we have for survival. It allows us to do every day tasks, grab stuff, and use it for basically anything.Image result for the hand

Even if I didn’t know the human body was so great, I bet everyone would know it anyways. Think about, our human body allows us to live almost anywhere. We can live in the jungle, forest, ocean, mountains and even snow. Because of our brains, legs, arms, hands, and internal organs, it allows us to do whatever we like. That’s the beauty of our body. Our bodies allow is to do what ever we wish. The stomacher lets us eat delicious food and have a nice time at the toilet. Our eyes let us see the beautiful world and our vocals allow u\s to speak harmoniously to each other (maybe not harmoniously).Image result for body work of art

Again, even if we never saw our bodies as a work of art, we will all ways know it is one. All of the body’s complexity just like in a real work of art. The skeleton is a scary but interesting image. The muscles with its contractions interact with the skeleton enabling our body to move and do the most beautiful poses. The lungs and our diaphragm allow us to run and keep our stamina when running a marathon and our digestive and immune system lets us enjoy life to the fullest with life’s great foods and lets us do disease free, most of the time.

The Modern Day Art of Urban cities

Since Earth day just passed and I feel a little bit hypocritical, lets take some time to admire our creations and development as a human race. Buildings are a work of modern day art, with their many uses, many rooms and many people. Plus, they’re the smartest kinds of buildings because they have so many stories; Ba dum tss! Not only are buildings the best places to work, they serve as our modern day art as we admire the ability Related imagebuildings have on our modernized earth and see what a beauty they make as we look up towards them. Absolutely beautiful. Look at that great view. Here’s a link to look at how great buildings are. Buildings are our way of expressing our own tastes and dislikes. Buildings demonstrate the architectural advancements throughout our history from a hut made up of sticks to a skyscraper with glasses 100 ft high. The beauty of our modernized every day life. I f any of you ever get a chance to go to the northern-east part of the United States, the World Trade Center is a site to be hold. Another amazing thing about cities full of cities are you can see the lights all out in SPACE. Wow! Well, that’s all I have today and thank you for reading, Bub bye.

Behind The Art Scenes (Part One): The Elements Of Art

– Written by Alan Tathanhlong

When you create art, you are expressing your ideas, feelings, and/or beliefs of one thing to another. If you intend to share your art with your peers or other people in general, you will need to know how to organize your design so that they will understand the messages that your art is portraying towards them. If you understand what the elements of art are and how to use them, as well as being able to apply the principles of design to a composition (mentioned later in a future post), you will be able to encourage viewers to spend time with you through your art. The elements of art, in this case, are the line, value, shape, form, color, space, and texture. These elements are built as the basic visual symbols for communicating with the viewer.

The first element of art may be the simplest one – the line. As an element of art, a line is a continuous mark made on the drawing or painting surface. Lines may vary in length, 16652762_1859119544345300_1010071975_nwidth, texture, direction, and degrees of curve; however, they can be measured by length and are considered to be simply one-dimensional. The five kinds of lines are vertical, horizontal, diagonal, curved, and the zigzag line. Lines are able to outline shapes, connect shapes, divide space, and indicate movement as well as direction. Some lines are so wide that they look like shapes, while others create a texture if they are drawn extremely close to other lines. Lines can also indicate mood; for example, horizontal lines express peacefulness and inactivity (such as a still boat on a calm ocean sea) while diagonal lines express tension/instability (such as a pirate ship on a rough sea during a hurricane). Artists use these lines as actual marks to draw the pictures and as part of the whole experience of looking at a painting. As an element of art, a line is based about technique and composition.

Another element of art is value. Value, also known as lightness or tone, a representation of variation in the perception of a color or color space’s brightness. It is concerned with lightness and/or darkness, as it depends mostly on how much light that a specific surface downloadreflects. Using values with particular shading techniques can create the illusion of three-dimensional figures in a painting. Just as how value is defined as lightness and/or darkness, another element of art, which is space, is defined as either positive or negative. Positive spaces are considered Untitledas the shapes and forms in a drawing or painting, while negative spaces are the empty areas surrounding the shapes and forms. Artists use the sizes and shapes of these negative spaces in order to describe the positive spaces in art. For instance, isolation can be seen due to a large negative space around a human being. However, a feeling of togetherness and crowding can be achieved when positive spaces are in close proximity with slivers of negative space.

Related to positive/negative spaces and how positive spaces are the shapes and forms, the art element of a shape is the outline/external surface of a form. Shapes are flat and can be drawn either as an outline or as a filled in area. They are normally geometric or 16652031_1858663551057566_1263193253_nfree-form, meaning that they can be irregular, uneven, and often found in nature. A form, however, is a solid three-dimensional shape measured by length, width, and depth. Cones, pyramids, spheres, cubes, prisms, and cylinders are the six basic geometric forms that are available. Artists use geometric forms and shapes as the basis for drawing objects and human/animal figures, as well as design elements to express motion/rhythm in the painting and to control the direction of the viewer’s eye movements around the canvas.

Another element of art, which is texture, refers to what a surface feels like. The actual 16650568_1858691994388055_1176694111_ndrawing surface may feel smooth and rough, depending on the materials that were used and the amount of medium applied to it. It also refers to what the surface of an object appears to feel like. For example, some artists can influence a viewer to believe that they can feel a rough cobblestone road, a soft velvet curtain, a blanket of coarse leaves in autumn, or a porcelain china plate in their paintings.

Finally, color is the final element of art that artists use in their paintings and other works of art. The colors of a visible spectrum include these colors in the same order: red, 16650534_1859119551011966_1362059526_norange, yellow, green blue, and violet. Artists refer to a circular spectrum, notably16650534_1859119551011966_1362059526_n referred to as a color wheel, in order to understand how colors are able to mix, contrast, and harmonize with one another. Color also has three properties, which are hue, value, and intensity. Hue is the name of a spectral color, with primary hues being red, yellow, and blue. The result of mixing two primary hues together is a secondary hue, known as orange (red and yellow), green (blue and yellow), and violet (red and blue). Tertiary hues can also be formed by combining a secondary with a primary hue (for example, red-orange). The second property, value, relates to the relative lightness or darkness of a hue, with white as the highest value, black as the lowest value, and the rest of the colors in between them. The more light that a color reflects, the lighter it appears to be. Light values are referred to as tints, while dark values are considered as shades. Finally, intensity corresponds to the brightness and dullness of color, with a pure color being the brightest. The more neutral that a color becomes, the less intense the color becomes.

The Art of Nature. Simply That.

There are tons of kinds of beauty in the world, from humans, to modern day art and and technology. But it’s about time that we slow down and take a step back from our modern day lives and lay in the soft grass for a bit and admire the beautiful sky.  If you’re in a no-grass area then take a seat and admire what’s in the sky. All the birds, clouds, rain, and blue of the sky is just wonderful. Now look down a bit at all the wonderful plants, trees creatures and (if you don’t have any of this) dirt. This s what we call nature, Mother Nature. It created us, and everything around us. From your house, to the very small ant that lives in an anthill. Sometimes just gazing at nature eases the mind and helps them cal, themselves. Plus, if you really want to get the true vibe of nature, go to a forest, park or even a national park. Then you’ll see all the majestic wonders of nature. Here’s a glimpse of what nature has to offer us. Thanks for reading, bub bye!Image result for yosemite national park

The Art of Video Game Design: The Virtual World of Art

– Written By Alan Tathanhlong

Take video game franchises such as Mario PartyThe Legend of Zelda, Mario Kart, Grand Theft Autoand Assassin’s Creed. Besides being part of the video game world, what else do they have in common? Well, they can all be considered as forms of art! Video game design is the process of designing the content and rules of a video game in the pre-production stage and designing the game play, environment, story line, and characters in the production stage. The designer of a game is very much like the director of a film; the16650534_1859119551011966_1362059526_n.jpg Untitleddesigner is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. Video game design requires artistic and technical competence as well as writing skills. Within the video game industry, video game design is usually just referred to as “game design”, which is a more general term elsewhere. With very complex games, such as MMORPGs, or a big budget action or sports title, designers may number in the dozens. In these cases, there are generally one or two principal designers and many junior designers who specify subsets or subsystems of the game. In larger companies like Electronic Arts, each aspect of the game (control, level design) may have a separate producer, lead designer and several general designers. They may also come up with a plot for the game.

In the art world of video game design, there are many critical disciplines to follow. For 16650534_1859119551011966_1362059526_ninstance, world design is the creation of a backstory, setting, and theme for the game; often done by a lead designer. [40] World design can also be the creation of a universe or a map, as well as topics or areas that are likely to be pursued by the player. Another discipline is system design, which is the creation of game rules and underlying xdxmathematical patterns. Content design is also very important, as it is the creation of characters, items, puzzles, and missions. However, a secondary definition of Content design is the creation of any aspect of the game that is not required for the game to function properly and meet the minimum viable product standard. In essence, content is the complexity added to a minimum viable product to increase its value. Finally, level design, environment design or game mapping is a discipline of game development involving creation of video game levels—locales, stages, or missions. This is commonly done using a level editor, a game development software designed for building levels; however, some games feature built-in level editing tools.

Last but not least, all video games must go through a design process. The design process varies from designer to designer and companies have different formal procedures and philosophies. The typical “textbook” approach is to start with a concept or a previously xxxcompleted game and from there create a game design document. This document is intended to map out the complete game design and acts as a central resource for the development team. This document should ideally be updated as the game evolves throughout the production process. Designers are also frequently expected to adapt to multiple roles of widely varying nature: For example, concept prototyping can be assisted with the use of pre-existing engines and 16650568_1858691994388055_1176694111_n.jpgtools (Game Maker, Unity, Godot, Construct, etc.). Level designs might be done first on paper and again for the game engine using a 3D modelling tool. Scripting languages are used for many elements (AI, cutscenes, GUI, environmental processes, and many other behaviours and effects), while the setting, story and character concepts require a research and writing process. Finally, designers are asked to make frequent decisions about elements missing from the design. The consequences of these decisions are hard to predict and often can only be determined after creating the full implementation. These are referred to as the unknowns of the design, and the faster they are uncovered, the less risk the team faces later in the production process. Outside factors such as budget cuts or changes in milestone expectations also result in cuts to the design, and while overly large cuts can take the heart out of a project, cuts can also result in a streamlined design with only the essential features, polished well.


Theatrical Art

One of the world’s greatest works of art comes with the combination of the English language and human movements to express feelings, creating theatrical art. One of the greatest plays and works of literature ever created was William Shakespeare’s play, Romeo and Juliet, expressing romance and tragedy. Today, such plays are exciting and such a sight to see. For example, the Nut Cracker is a play with ballet dancers and lots of music and props. Theatrical art goes way back, all the way since cavemen as they would tell stories using such gestures and body movements, expressing lessons and/or morals. Here is an example of a scene from Romeo and Juliet. This is the art of theatrical beauty.Image result for romeo and juliet kiss scene

Culinary Arts: Cooking Up Edible Masterpieces

– Written by Alan Tathanhlong

Have you ever had lunch or dinner in a restaurant and wonder how restaurants become so artistic? Well, maybe a restaurant’s artistic ambition can be revealed as what you are eating right now! Culinary arts, in which culinary means “related to cooking”, is the art of 16650534_1859119551011966_1362059526_nthe preparation, cooking and presentation of food, usually in the form of meals. It could range from a five-course meal, to a simple dessert served at a fancy restaurant, and others such as champagne breakfasts! People working in this field – especially in establishments such as restaurants – are commonly known to be called”chefs” or “cooks”; although, at its most general, terms such as “culinary artists” and “culinarians” are also used. Table manners are sometimes referred to as a culinary art, and are referred to as the table 16652031_1858663551057566_1263193253_narts. Culinarians are required to have knowledge of food science, nutrition and diet and are responsible for preparing meals that are as pleasing to the eye as well as to the palate. After restaurants, their primary places of work include delicatessens and relatively large institutions such as hotels and hospitals. In this field of art, the wide varieties of culinary art professions include food stylists (who work with magazines, books, catalogs, and other media to make food visually appealing), consulting and design specialists (who work with restaurant owners in developing menus, the layout and design of dining rooms, and service protocols), food and beverage controllers (who purchase and source ingredients in large hotels as well as manage the stores and stock control), food critics (who communicate with the public on food trends, chefs and restaurants through newspapers, magazines, blogs, and books), and even instructors (who teach aspects of culinary arts in high school, vocational schools, colleges, recreational programs, and for specialty businesses).